Time Slip is a game made for Trijam 134 where the goal was to make a game from in 3 hours adhering to the theme of "We're heading for a disaster".

Mechanics

  • You have 9 platforms with which to move around on via the WASD or Arrow Keys
  • Moving between platforms will slow down time and allow you to survive some very hairy situations
  • 1-2 cubes will spawn at an ever increasing rate (eventually down to intervals of 1 row of cubes every second), taking out entire columns of your platforms and forcing you to move between platforms to survive
  • Moving onto a space with no platform, or being hit by a cube, will result in a game over
  • Platforms respawn at an ever decreasing rate. This has no cap and eventually will lead to the disaster of you going boom.

Known Bugs

  • Sometimes moving to a platform will trigger a death

Assets Used

  • Music
  • Sound Effects
  • The explosion particles

Post-Mortem

This project took me two separate attempts at the 3 hour time limit to complete:

  1. My first game attempt heavily relied on Unity physics, which kept breaking, so after 2 hours I gave up as I didn't have time to actually make the game and constantly fix physics issues
  2. My second attempt took the original idea from my first attempt and simplified it enough to avoid using Unity physics almost entirely (still using kinematic rigidbodies for OnTriggerEnter). The only things that remained from the first attempt were the game idea and music (a stock asset), so I docked 5 minutes from my development time. I actually spent more time compiling the WebGL build than actually making this game because of the heavy use of Unity primitives and the fact that it was stripping them from the build for some reason.

Given the theme, I thought making an endless runner of sorts would work. It's not quite the "impending disaster" I was hoping for, but it does fit the theme.

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