Kapitalist Pigs Shall Fear Our Shadow People!
Comrade! We've done it; we've discovered how to interact with shadow people via the shadows! It is only a matter of time until we can use this newfound technology to invade capitalist society. To get there we need to figure out how to best use these shadow people, and that's where you come in!
Kill as many shadow people as it takes to master this new realm.
Good luck, and remember, failure means you go to the Gulag!
How to Play/Controls
Use your mouse to drag around the various blocks in order to manipulate the shadows. A "shadow person" will then try to navigate these shadows. Get them to the star!
Tips
Potential spoilers below!
- There are 3 ways to kill a shadow person. If you're struggling for the third, think outside the box
- If you're stuck on a level, don't forget you can skip! The game only slightly mocks you for it.
- Most puzzles have several potential solutions. Get creative!
- It is highly advised to play the game in a Chromium browser due to Unity optimizations for it
Game made in ~3 days for Wowie Jam 4.
Fun fact: this game was made entirely on a Steam Deck.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Author | kunic |
Genre | Platformer |
Tags | Global Game Jam, Shadows, wowie-game-jam |
Comments
Log in with itch.io to leave a comment.
i fucking giggled at the title, lol
the pills arent wrokign!!!
this is so cool
This is super interesting concept with high polish.
Most annoyingly, block movement is quite inconsistent, sometimes blocks are placed on each other and sometimes move through each other.
Level 6 took some luck for a person to be randomly launched upwards just below the star (it happened a few times before, but in wrong locations).
In the level 7 I tried to specifically arrange blocks to make a small gap, that will launch the person to the star, eventually succeeded. I don't see how I could solve it properly (at least with current inconsistent block moving).
Time: 10:35
Are you from USSR?
Nah, I’m American.
Spoilers for level 6 and 7: the idea is that you position the blocks in such a way to get the shadow person moving back and forth on the right wall, then you reposition them quickly to create a ramp up from that side to the star. Both follow this concept while providing different blocks to accomplish it. Alternatively, as the name of level 6 implies, if you can get the shadow person stuck below the star, they can just jump right into it if they’re close enough (they only jump when they think they’re stuck and can’t move).
That's what I initially tried, but the block movement seems too inconsistent to do it without many-many attempts.
Yeah, the shadows had to be low resolution for performance reasons, and requires very precise movement unfortunately. Such are the compromises for game jams.
you're a capitalist PIG?
sorry... kapitalist*