Rataracta is a cozy pastel roguelike with a competitive heart. Time your taps on the spinning ring to hit marbles, draft new special marbles with powerful effects, and watch your numbers cascade into massive payouts. Chase bigger scores across short, replayable runs.

The idea came from looking at the Pop the Lock arcade game and seeing it as a more skillful Cookie Clicker. Turning that into a Balatro-style number chase felt like the obvious next step, and Rataracta is what came out of it.

Also why did I leave the debug mode on? Hm...

Please Note

Rataracta is more prototype than polished release, as is the case with game jam games. It is an experiment in whether blending a skill-based Cookie Clicker with Balatro actually has legs. Personally, I think it does, but I'd love to hear what others think!

Assets Used

Sound Effects

Cursor

Fonts

Music

  • Previously commissioned music I had done
Updated 1 day ago
Published 22 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
Authorkunic
GenreStrategy
Made withGodot, GIMP, Inkscape, Audacity, Krita
TagsArcade, balatro, Deck Building, Incremental, pastel, Roguelike, Roguelite, Singleplayer
ContentNo generative AI was used

Development log

Comments

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(+1)

I love this game soooo much I play it in between cs2 rounds lol but unfortunately it doesnt work on mobile :( maybe its just me but im on safari so maybe thats the issue

Hi, thank you! I’ll be working on mobile support. At the very least for the webgl build of the game. I think the issue is that I’m calling for mouse clicks and I need to call for screen taps. It’s too sensitive on mobile otherwise.

(1 edit)

Ok the game should work on mobile now, with some caveats:

  1. When things first load (both in-shop and in-game) there might be a brief stutter. This will cache them and shouldn’t happen again thereafter.

  2. The fullscreen button doesn’t work. I’m still working to figure this out. Appears to be a godot html5 bug. Thankfully if you go into landscape mode, the game should automatically fill up most of the screen (just with some black bars around it).

(+1)

Really fun! Though I do think it needs a bit more optimization. Even on my somewhat powerful PC with opera GX it gets a lag spike on every click, and on stuff like my chromebook it's far worse.

Though on the gameplay itself? Really addicting, and I can't wait to see how it evolves.

(+1)

The game is fun, first of all, i dont know if its a browser thing but it lags, it skips frames, and because of that i get a lot of miss clicks and its frustrating. Second of all the background changes should be more slow, i got used to it, but it was also frustrating the first times when suddenly my screen changes color. The 1 in 50, 1 in 25 mechanic is redundant now, since i can just wait for the balls i need to tap without getting any penalty for it. At a certain point of the game there is no need to even tap the default blue and red balls and u can just wait for the ones u need. U should add the penalty for skipping the balls, and also would be cool if u would add a ball that is rare but when tapped slows a little the spinning arrow. I like the game and would like to see a full steam release but it needs variety and more depth. Good Luck!

(+1)

You made me create an account just for commenting on your page. This is a good game. Please, don't think it's average. Although you have a deep inspiration in Balatro, it's original in it's own way. Also, as it may take you a long time until the game is out, don't lose motivation. I enjoyed the gameplay very much and I really hope I see your game in Steam's front page in the future.

I’m glad you’re enjoying the game, and thank you so much for the kind words! ☺️

I’m working on a new version that improves the areas I think need the most polish while preserving the core gameplay loop you enjoyed. The current build is the game jam version I put together in a week, so there’s a lot I’m excited to refine, and comments like yours really help keep me motivated. Thank you!

When I try to run it it says there's an issue at "/" with the .pck file.

Out of curiosity, which browser and OS are you using? I’ve tested Safari on Mac, Firefox and Chrome on Linux, and Chrome on Windows.

(1 edit)

If you hold down the mouse it will never miss


Yeah, that is partly how I interpreted the game jam theme. You can also pull more tickets our of the dispenser. Once the jam rating period is over I’ll be removing both of these.

(+1)

i really love the concept and the gameplay is so addicting!

(+2)

Absolutely Adore this game, so much potential

Thank you, and I agree! This is my first project in years where I can see a clear path forward post-jam, and I’m excited to keep building on it. I’ll be putting together a post-mortem devlog with my thoughts on where to take the game next once the voting period wraps up :)

(+2)

insanely fun, I'm really enjoying it! I feel so lucky to stumble across this as the newest game uploaded, holy cow. I know you said it's a prototype but honestly it seems super polished to me, it feels like a lot of love really went into this <3

Thank you!

I think part of why it turned out so well was because of my partner. She got addicted to the Pop the Lock arcade game two Saturday’s ago and kept talking about it on the way home. So part of my goal here was to make a game she’d actually enjoy playing of mine (she’s a very casual gamer, so my games are usually a little too difficult, lol). That said, I’ve got a lot of ideas and want to keep working on this game post-jam. I’ll be putting out a devlog once the voting period is over to discuss them!