Pathfynder
Game made in ~3 hours for Trijam 114. Theme being "Smoke without fire".
I took an abstract approach from the theme where the idiom generally means if you see something, you can expect something. So if you see no platforms, you can expect no platforms, right? Well that's not always the case :)
Controls
- WASD to move
- Mouse to look
Assets used:
- Universal Sound FX for the foot sound effects
- Ultimate Game Music Collection for all other sounds
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | kunic |
Genre | Puzzle |
Made with | Unity |
Tags | First-Person, Global Game Jam |
Comments
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Visually beautiful but difficult. If you have a subtle clue to the direction to go in, I missed it ... Cuz I'm not too bright. I love the concept and the execution is great.
No no no it was so difficult... I was really patient but I didn't manage to get from the red room. Some warning before getting on an edge would help, or respawning on the last platform a player was standing. But overall it's pretty nice, although it's frustrating. And I like your understanding of the theme.