Lairkeeper is a reverse dungeon-crawler inspired by Slay the Spire—but from the boss’s perspective—and the relentless escalation of Vampire Survivors.

You are the Bone King, final guardian of an ever-growing dungeon. The heroes keep coming. You cannot win, only delay the inevitable. How long can you survive?

Spend runes to unleash one of three dark powers:

  • Grasp Heart (1 rune): Inflict a brutal damage-over-time effect on a single hero in the room you're observing.

  • Summon Skeletons (2 runes): Raise a scaling horde of skeletons that hurl themselves at the heroes. Their damage is weak, but their numbers are endless.

  • Royal Exhume (3 runes): Call forth a powerful skeletal ally that periodically damages all nearby heroes.

The invading heroes come in four archetypes:

  • Fighter – Stabs a single target with reliable damage.

  • Cleric – Heals nearby allies in an area.

  • Warlock – Damages all nearby enemies in an area.

  • Barbarian – Swings an axe in a wide arc. Less damage than a Fighter, but better coverage.

Created in just 5 days for Mini Gim 3, this was my first time ever opening Godot. Every system, sprite, and script was built from scratch during the jam, albeit with a bit of help from ChatGPT to translate gdscript for me.

Published 16 hours ago
StatusReleased
PlatformsHTML5
Authorkunic
GenreStrategy, Action, Survival
Made withGodot
TagsRoguelike, Tower Defense

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