Lairkeeper
Lairkeeper is a reverse dungeon-crawler inspired by Slay the Spire—but from the boss’s perspective—and the relentless escalation of Vampire Survivors.
You are the Bone King, final guardian of an ever-growing dungeon. The heroes keep coming. You cannot win, only delay the inevitable. How long can you survive?
Spend runes to unleash one of three dark powers:
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Grasp Heart (1 rune): Inflict a brutal damage-over-time effect on a single hero in the room you're observing.
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Summon Skeletons (2 runes): Raise a scaling horde of skeletons that hurl themselves at the heroes. Their damage is weak, but their numbers are endless.
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Royal Exhume (3 runes): Call forth a powerful skeletal ally that periodically damages all nearby heroes.
The invading heroes come in four archetypes:
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Fighter – Stabs a single target with reliable damage.
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Cleric – Heals nearby allies in an area.
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Warlock – Damages all nearby enemies in an area.
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Barbarian – Swings an axe in a wide arc. Less damage than a Fighter, but better coverage.
Created in just 5 days for Mini Gim 3, this was my first time ever opening Godot. Every system, sprite, and script was built from scratch during the jam, albeit with a bit of help from ChatGPT to translate gdscript for me.
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