Kunic's Torch Rules for Shadowdark
A downloadable game
This supplement replaces Shadowdark’s real-time torch countdown with a fast, tense, dice-driven system that feels fairer, more realistic, and more fun at larger tables.
Instead of every torch lasting a fixed amount of real-time minutes, the GM now rolls 1d20 each round for every torchbearer. Only on a natural 20 do you check the 2d6 Torch Events table, where half the results cause the flame to flicker and maybe go out next round, while the remaining outcomes instantly snuff the light with some consequence.
Magical light is handled separately with a player-tracked 1d10 spin-down, making magic reliable but not infinite. GMs are encouraged to use counter-magic or magical interference if players become overly dependent on spells to avoid the darkness.
The result is a tense but flexible lighting system that fits seamlessly into Shadowdark.
| Published | 16 hours ago |
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | kunic |
| Tags | shadowdark, Tabletop role-playing game |

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